

Typically, this resulted in getting shot in the back as I tried to reorient myself. Restart, and enemies are positioned back where they started, taunting you to learn from your failures.īeing played in first-person, it's very easy to overshoot an enemy when boosting towards them or merely missing with your blade. Stand still, and you'll probably be dead. Do I risk a straight-on approach and dodge to the side at the last second to avoid getting hit? Should I wall-run around the room, taking care of each of the three enemies in a counter-clockwise pattern? These thoughts were continually bouncing around inside my head, and yet, you aren't giving any time to decide. These sections are relatively linear, with one perceived path forward, while the combat areas were designed to allow for experimentation, with player skill being a key factor. When everything comes together, and you smoothly jump, slide, deflect projectiles, wall-run, and slice through your enemies without hesitation, the game truly gives you the sensation of being a ninja.Įxploration during platforming sections is rewarded with hidden collectibles, world-building lore, and additional cosmetic skins for your katana. Outside of the combat scenarios, you'll be leaping across the environments, wall-running across gaps, sliding through narrow openings, and jumping toward higher platforms. As you progress, new abilities and upgrades are unlocked, including a grappling hook to advance your mobility further and even the ability to shoot an energy wave from your sword, killing anything in your path. Time slows down to a crawl, giving you a couple of precious seconds to decide to burst forward or to the side to escape an attack and strike at your opponent. The first ability you acquire, sensory boost, helps with dodging incoming projectiles, whether in mid-air or running across a surface. Besides alternate control schemes that shift some control from the triggers and shoulder buttons to face buttons, there isn't anything to lower or ease the demanding skill threshold required. Across all 17 levels, I've lost count of how many times I've been forced to restart, but it is certainly well into the hundreds.
#Ghostrunner collectibles Pc#
Although playing on PlayStation 4 with a controller, the lack of accessibility options results in a tougher experience than those playing on PC with a mouse and keyboard. Checkpoints are generous, and restarts are instantaneous, so frustration only comes from your lack of skill and not from the game being unfair. However, a single hit from your enemies wielding everything from slow-firing pistols to giant energy shields and automatic weapons results in a critical failure. Your katana easily cuts through most foes in a single strike, slicing bodies and appendages into chunks that can no longer threaten you. The guidance from a whispering voice inside your head compels you to keep move forward (and upwards) through dangerous environments filled with neon lights.Ī challenging experience, Ghostunner's fluid movement system demands quick decision making and precise motions.


You awake damaged and without your memories in the industrial bowels of the Tower, wiping all your previous abilities from your data core. After losing to The Keymaster, an enhanced being with robotic tentacles, you are tossed from the top floor to your assumed demise. You are The Ghostrunner, a cybernetically enhanced protector and assassin, discarded from Dharma Tower, humanity's last bastion. The opening cinematic sets the stage before even reaching the main menu. A first-person parkour action game, Ghostrunner pairs a post-apocalyptic cyberpunk-style world with a lightning-quick movement system and deadly high-tech sword combat.
